
Creative and Talent Competitions
Entries for the creative and talent competitions must be submitted upon
registration. Materials will be on display until judging. Individuals must be
present to accept the award. The decision of the judges will be final.
Essay: The essay topic is "Wildlife and human interaction: The
consequences of ecotourism and how it applies to the future of wildlife
management." The essay must be a typed, double-spaced, and no more than three
pages in length not including the literature cited. ASU professors will perform
judging. To eliminate biases, please do not put your name or school name on the
essay. Instead each essay will be assigned a unique number
Art: Categories include drawing, painting, and "free form" (e.g.,
sculptures, carving, etc.). Entries must have a wildlife-related theme. Each
individual may enter only one item over 14" x 18".
Photography: There will be 3 categories: black and white, color print,
and color slides. Pictures must contain a wildlife related theme. There is a
limit of three entries per entrant per category. Entries that have previously
published or have won any other competition will not be permitted.
Game Calling: A calling contest will be held at the Thursday night
social. The categories are: duck, turkey, goose, other game, other non-game. The
use of calling devises will be permitted. There is a limit of two callers per
category per school.

Individual Competitions
Obstacle Course: Each school must enter a team of 4 members. Each team
will be responsible for completing a series of tasks. The team to complete the
course in the least amount of time will be the winners. Contestants must be
prepared to get wet and muddy, a change of clothes is recommended.
Archery: Compound, Recurve, or Long Bow only. Be prepared
for 10-15 targets. Limited to 5 arrows. Must use your own equipment.
No sharing. Limit 2 shooters per school.
Canoe Competition: Each team must consist of two members. Once the
competition begins, each team must complete one or more tasks prior to return
trip to shore. Contestants will be using canoes and personal flotation devices
that will be provided. The school completing the course in the least amount of
time will be the winners.
Water Quality: Teams of two will be required to compete. Teams
will be charged with determining, calculating, and analyzing the physical and
chemical properties of a body of water. Equipment needed to perform the analysis
will be provided. The team with the most correct answers will be the winners.
Dendrology: This competition will consist of up to 20 trees. Scoring
will be as follows: one point per correct name: family, genus, species and
common name. Due to regional variation in common names, Petersons Guide to
Eastern Trees will be utilized to determine the correct common name. Up to two
representatives may participate from each school, but only the highest score
will count.
Radiotelemetry: Up to two participants per school. Equipment will be
provided. Participants will have to locate transmitters by triangulation.
Stations will be set up with receivers and teams will take bearings on transmitters from these
stations. This event will be timed, so speed plays a role. The team that has the
lowest error in the estimated location of the transmitters will be declared the
winners.

Team Competition
The team competition will include all representatives from the schools.
Stations will be set up along a trail and will include but not be limited to
species identification, equipment usage, and habitat assessment. Some of the
stations will be timed so getting from station to station quickly is
recommended. Teamwork is a must. All members should wear appropriate clothing
and footwear. Scores from each station will be totaled and the team with the
highest score will be declared the winners.

Quiz Bowl Rules
 | Each team (1 team/ school) may consist of up to five players with no more
than four participating at once (i.e., 1 team member will be an alternate).
There may be no more than two graduate students per team. A graduate
student is defined as a person that does not hold an advanced degree, thus
Ph.D. students are not eligible to compete in Quiz Bowl. |
 | Quiz bowl is a double elimination tournament. Team pairings will be chosen
at random for the first round. Pairings in subsequent rounds will be
determined by a team’s ability to win. If a team advances to the final round
unbeaten, the challenging team (winner from the loser’s bracket) must beat the
undefeated team in two consecutive rounds to win first place. |
 | Matches will be 10 minutes, except for the final round, which will be 15
minutes. |
 | When the final bell rings, the game is over. If the game ends while a
question is being asked, the game ends at that point. If the final bell
rings while
a toss-up or bonus question is being answered, the game ends after the
allotted time for the answer has expired. For the purpose of this rule,
players who have signaled, but have not been acknowledged, will be allowed to
answer. Should time expire while a toss-up question is being answered
correctly, there will be a bonus question awarded if it has bearing on the
outcome of the game. |
 | On all questions, the first answer given will be the one accepted (i.e.,
there will be no second thoughts). The moderator reserves the right to
ask the respondent to "be more specific." |
 | If the pronunciation of the answer to a taxonomically related question is
unclear to the moderator, the respondent may be asked to spell the
answer. If spelled incorrectly, the answer will be considered incorrect. |
 | If the score is tied at the end of the match, the match will be extended
an additional 5 minutes. |
 | The team with the highest score at the end of the match will be the
winner. |
 | A judging committee of the host school faculty members, professional
wildlife biologists, etc., will be the referees of any challenge that may
arise. |
 | Matches begin with a toss-up question open to both teams. Each toss up
question is worth ten points |
 | Only one person may answer a toss-up question. A team member signals to
answer by pressing a button that activates a buzzer and light. The first team
member to respond is indicated by their individual light. |
 | Following the reading of a toss-up question, 5 seconds will be allowed for
a team to signal for an answer. If no one signals within the allotted time,
the moderator will give the answer and the next question will be asked. |
 | The moderator will acknowledge the signal by verbally announcing the team
member’s school and number of the player. If the player answers before being
acknowledged, the moderator will state the answer cannot be accepted and the
opposing team will be given a chance to signal (5 seconds), be acknowledged,
and answer. This rule applies irrespective of whether the unaccepted
answer given is correct or incorrect! |
 | The team member acknowledged has 10 seconds to answer the question. If the
answer is heard from the audience, the question will be discarded. If any
discussion occurs between members of a team on a toss-up question, that team
forfeits the right to gain points and the other team gets a chance to answer
after being acknowledged. This applies regardless if an answer was heard or
not. |
 | Should a team member give a wrong answer to a toss-up question, the
opposing team has a total of 5 seconds in which to signal. The team member
will then be acknowledged and allowed an additional 10 seconds to answer the
question. |
 | A team member may signal to answer a toss-up question as it is being
asked. When this occurs, the moderator will stop reading at that point. If,
after being acknowledged, the answer given is wrong, the entire question is
repeated for the opposing team. One team member must signal and be
acknowledged as in all toss-up questions. In the event that a member of the
opposing team signals before the question has been repeated, the moderator
will stop reading the question, and acknowledge that team member for the
answer. If the question was completed, it will not be repeated. |